Class Changes

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skill_hitman.png Class Balance Changes

  • Knife Changes
    • +2 Knife vs Agent Armor
    • -0.5 Knife vs Cyber Armor


  • Blade Changes
    • +1 Blade vs Agent Armor


  • Hammer Changes
    • +0.5 Hammer vs Cyber Armor


  • Throwing Knives Changes
    • -0.5 Throwing Knives vs Agent Armor
    • +0.5 Throwing Knives vs Cyber Armor


  • Pistol Changes
    • +0.5 Pistols vs Cyber Armor


  • Rifle Changes
    • +0.1 Rifle vs Kevlar Armor
    • +0.5 Rifle vs Cyber Armor


  • Shotgun Changes
    • -1 Shotgun vs Agent Armor
    • -0.5 Shotgun vs Cyber Armor


  • Sentinel Changes
    • The increased Range Defense Bonus has been removed
    • Sentinels heal twice as quickly while Unaggressive


  • Melee/Range Changes
    • Melee Combat and Weapon Switching is now simplified and no longer requires constant "Re-Attacking"
    • Upon getting back into range, you attack your opponent instantly
    • This should make combat significantly smoother


  • Hitman Changes
    • The 80% Chance of Raiding or Sabotaging without Detection has been removed
    • Goes Unaggressive 15% faster
    • 3x Bonus Attack Triggers when the Hitman is Unaggressive


  • While Cybernetic Charging, you cannot switch to an Armor that is not Cyber Armor
  • Cybernetic Charge Cooldown lowered to 25 Seconds (Down from 30)
  • Cyber Armor Encumbrance lowered to 15 (Down from 20)
  • Hammer Encumbrance lowered to 15 (Down from 20)
  • Blade Encumbrance lowered to 10 (Down from 15)
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