Drive

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Drives

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  • Drives are equipable stat boosters that allow you to customize your character with unique bonuses
  • Drives can randomly drop from any Enemy that you fight
  • Two Drives can be equipped at any time
  • A single Drive cannot have the same Bonus twice
  • Drive Bonuses do NOT stack
  • Drives have 4 Tiers with increasingly powerful Bonuses
    • Kilodrives - Have 1 Low Bonus
    • Megadrives - Have 2 Low Bonuses
    • Gigadrives - Have 2 Medium Bonuses
    • Teradrives - Have 2 High Bonuses
  • There are over 6,000 combinations of Drive Bonuses

Formating Drives

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  • Other than Kilodrives, which start Formatted, most Drives are initially found in a Corrupted state
  • While Corrupted, you cannot equip the Drive
  • While Corrupted, you cannot see what Bonuses the Drive has on it
  • Drives can be Formatted for a cost to reveal the Bonuses
  • Drives cannot be dropped or traded until they are Formatted
  • Once Formatted, you can Analyze the Drive to view the Bonuses
  • Formatting Costs
    • Kilodrives: Free (Never Corrupted)
    • Megadrives: 5,000 Cash
    • Gigadrives: 10,000 Cash
    • Teradrives: 25,000 Cash

Scrapping and Refurbishing Drives

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  • Whether Formatted or not, Drives can be Scrapped for Drive Scrap
    • Kilo: 5 Drive Scrap
    • Mega: 10 Drive Scrap (15 when Formatted)
    • Giga: 15 Drive Scrap (25 when Formatted)
    • Tera: 20 Drive Scrap (35 when Formatted)
  • Drive Scrap has an action to Refurbish Drive
  • Refurbishing costs 100 Drive Scrap and 100 Node Pieces to get 1 Random Formatted Teradrive

List of Drive Bonuses

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List of Drive Names

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Bonuses on drives have different names depending on if they list as the first on second bonus.

ENEMIES

  • Experimental/Guinea-Pig: +1/+2/+3 Attack vs Adepts
  • Corrupt/Rodent: +1/+2/+3 Defense vs Adepts


  • Butchered/Slayer: +1/+2/+3 Attack vs Foundry Bosses
  • Fortified/Bulwark: +1/+2/+3 Defense vs Foundry Bosses


  • Scattered/Barrel: +1/+2/+3 Attack vs Mobile Gatlings
  • Automated/Repeater: +1/+2/+3 Defense vs Mobile Gatlings


  • Private/Security: +1/+2/+3 Attack vs Private Security
  • Secure/Protection: +1/+2/+3 Defense vs Private Security


  • Silenced/Silencer: +1/+2/+3 Attack vs Apex Informants
  • Muffled/Muffler: +1/+2/+3 Defense vs Apex Informants


  • Executed/Operator: +1/+2/+3 Attack vs Apex Operatives
  • Deflected/Deflector: +1/+2/+3 Defense vs Apex Operatives


  • Bashed/Bruiser: +1/+2/+3 Attack vs Bruisers
  • Toughened/Basher: +3/+6/+9 Defense vs Bruisers


  • Shady/Contraband: +1/+2/+3 Attack vs Dealers
  • Discounted/Deal: +1/+2/+3 Defense vs Dealers


  • Drive-by/Crypt: +1/+2/+3 Attack vs Gang Members
  • Clustered/Blood: +1/+2/+3 Defense vs Gang Members


  • Stalked/Hunter: +1/+2/+3 Attack vs Hunter Drones
  • Cold-Blooded/Sleuth: +1/+2/+3 Defense vs Hunter Drones


  • Militant/Bounty-Hunter: +1/+2/+3 Attack vs Mercenaries
  • Hired/Assailant: +1/+2/+3 Defense vs Mercenaries


  • Stolen/Mugger: +1/+2/+3 Attack vs Muggers
  • Threatened/Thief: +1/+2/+3 Defense vs Muggers


  • Disfigured/Abomination: +1/+2/+3 Attack vs Mutants
  • Mutated/Mutant: +1/+2/+3 Defense vs Mutants


  • Blazing/Conflagration: +1/+2/+3 Attack vs Pyrotechs
  • Incinerated/Combustion: +1/+2/+3 Defense vs Pyrotechs


  • Antagonized/Nemesis: +1/+2/+3 Attack vs Rival Goons
  • Opposing/Goon: +1/+2/+3 Defense vs Rival Goons


  • Paralyzed/Magnet: +1/+2/+3 Attack vs Security Drones
  • Surveilled/Circuit: +1/+2/+3 Defense vs Security Drones


  • Tracked/Shadow: +1/+2/+3 Attack vs Tracking Drones
  • Pursued/Follower: +1/+2/+3 Defense vs Tracking Drones


  • Intoxicated/Brawler: +1/+2/+3 Attack vs Violent Drunks
  • Imbibed/Drunk: +1/+2/+3 Defense vs Violent Drunks


MODS:

  • Thermal/Heater: +10/+15/+20 Speed when affected by Cryo
  • Frosty/Icicle: -10/-15/-20 Speed to Enemies affected by Cryo


  • Static/Lightning: +1/+2/+5 Seconds to Electric Duration
  • Grounded/Rubber: -1/-2/-5 to Electric Duration


  • Combustable/Wavelength: +10%/+15%/+20% to Laser Mod Chance
  • Vulcanized/Laser-Shield: -10%/-15%/-20% to Laser Mod Chance


  • Toxic/Toxin: +0.5/+1.0/+2.0 to Toxin Damage
  • Purified/Antidote: -0.5/-1.0/-2.0 to Toxin Damage


CRAFTS/TIMERS:

  • Engineered/Architect: -%20/-35%/-50% to Building Timers
  • Manufactured/Manufacturer: -%20/-35%/-50% to Crafting Timers


  • Hidden/Recluse: -3/-6/-10 Minutes for Heat to Dissipate


  • Prepared/Veteran: -2/-3/-4 Seconds on Job Timers
  • Alacritous/Tactician: -2/-3/-4 Seconds on Raid Timers


CHANCE/BONUS/DAMAGE:

  • Invisible/Camouflage: 70/85/100% Chance to Resist Apex Heat Penalty
  • Manipulated/Manipulator: 5%/10%/15% Chance to Resist Heat when Doing a Job


  • Intimidating/Collector: +1%/+2%/+3% Bonus Cash from Collections


  • Satellite/Destroyer: +5%/+10%/+15% Damage from Collateral Damage
  • Reckless/Slasher: +1%/+2%/+3% Chance to Trigger Collateral Damage


  • Vulnerable/Exploit: +10%/+20%/+30% Damage with Weakness Analyzers
  • Observant/Analyzer: +1%/+2%/+3% Chance to Trigger Weakness Analyzers


  • Lucrative/Profit: +1%/+2%/+3% Chance to get Double Items
  • Rewarded/Contractor: +3%/+6%/+9% Chance to get Double Mission Rewards
  • Exhaustive/Hoarder: +1%/+2%/+3% Chance of Dropping Shakedown Items
  • Boosting/Powersurge: +2%/+4%/+6% extra chance that a Drive will be a Teradrive


  • Fireproof/Heat-Shield: -1/-2/-3 Damage from Fire
  • Hazardous/Fallout: -25%/-50%/-75% Damage from Nukes


  • Elusive/Evasion: +1%/+3%/+5% Bonus Dodge
  • Precise/Sniper: +10/+15+/25 Ranged Weapon Range
  • Swift/Sprinter: +10/+15/+20 Speed


  • Studious/Apprentice: +3%/+6%/+10% Bonus Exp Gain
  • Profiting/Pickpocket: +1%/+2%/+3% extra Cash from killing Enemies
  • Influential/King: +5%/+10%/+15% Influence Gain


  • Staunch/Vigor: +5/+10/+15 Max HP
  • Hyperactive/Professional: +1/+2/+3 Max Heat


  • Seized/Raider: 20%/35%/50% More Likely to Successfully Raid
  • Thorough/Robber: 10%/20%/30% More Cash Raided


  • Robotic/Robot: +1/+2/+3 Attack for Robot Companion
  • Mechanic/Automaton: +1/+2/+3 Defense for Robot Companion

RAID BONUS DRIVES

  • A new Class of Drive Attributes are being added to provide bonuses specifically when in Raids
    • These Drive Attributes can only be found in Raids and only function inside Raids
    • When a Drive drops in a Raid there is a 15% chance that it contains a Raid Bonuses
    • Some Bonuses are being changed into Raid Bonuses


  • Rapid/Marathon Drives - Increased Raid Movement Speed
  • Butchered/Slayer Drives - Increased Attack against Foundry Bosses
  • Fortified/Bulwark Drives - Increased Defense against Foundry Bosses


A number of new Raid Bonuses are being added as well

  • Lockpicking/Magician Drives - Chance to ignore Security Handcuff Effects
    • Chance: 50%/75%/100%
  • Tyrannical/Extinctionist Drives - Increased Attack against Jurassic Ark Bosses
    • Amount: +1/+2/+3
  • Stout/Survivor Drives - Increased Defense against Jurassic Ark Bosses
    • Amount: +1/+2/+3
  • Berserker Drive - Increased Attack inside Raids
    • Tera Bonus Only
    • Amount: +1
  • Hero Drive - Increased Defense inside Raids
    • Tera Bonus Only
    • Amount: +1
  • Addicted/Addict Drives - Increased Painkiller Healing inside Raids
    • Amount: +10%/+30%/+50%
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